Here is a list of all documented class members with links to the class documentation for each member:
- r -
- r : nom::Color4< T >
- raise_window() : nom::RenderWindow
- RapidXmlDeserializer() : nom::RapidXmlDeserializer
- RapidXmlSerializer() : nom::RapidXmlSerializer
- raw_ptr : nom::IDrawable
- RawPtr : nom::RendererInfo
- Read() : nom::RocketFileInterface
- read_array() : nom::JsonCppDeserializer, nom::RapidXmlDeserializer
- read_dir() : nom::UnixFile, nom::WinFile
- read_object() : nom::JsonCppDeserializer, nom::RapidXmlDeserializer
- read_value() : nom::JsonCppDeserializer
- Rect() : nom::Rect< T >
- Rectangle() : nom::Rectangle
- rectangles_ : nom::Gradient
- recursive_mkdir() : nom::File, nom::UnixFile, nom::WinFile
- red_mask() : nom::Image
- ref() : nom::Value
- refresh_rate : nom::audio::AudioSpec, nom::DisplayMode, nom::RenderWindow
- register_event_listener() : nom::UIWidget
- Release() : nom::DecoratorInstancerFinalFantasyFrame, nom::DecoratorInstancerPhotograph, nom::DecoratorInstancerSprite, nom::RocketFileInterface, nom::RocketSDL2RenderInterface, nom::RocketSDL2SystemInterface
- release() : nom::AnimateTexturesAction, nom::CallbackAction, nom::FadeAlphaByAction, nom::FadeAudioGainBy, nom::FadeInAction, nom::FadeOutAction, nom::GroupAction, nom::IActionObject, nom::MoveByAction, nom::PlayAudioSource, nom::RemoveAction, nom::RepeatForAction, nom::RepeatForeverAction, nom::ReversedAction, nom::ScaleByAction, nom::SequenceAction, nom::SpriteBatchAction, nom::WaitForDurationAction
- release_texture() : nom::Sprite
- ReleaseDecorator() : nom::DecoratorInstancerFinalFantasyFrame, nom::DecoratorInstancerPhotograph, nom::DecoratorInstancerSprite
- ReleaseElementData() : nom::DecoratorFinalFantasyFrame, nom::DecoratorPhotograph, nom::DecoratorSpriteBatch
- ReleaseTexture() : nom::RocketSDL2RenderInterface
- remove_event_watch() : nom::EventHandler
- remove_event_watchers() : nom::EventHandler
- remove_frame() : nom::SpriteSheet
- remove_frames() : nom::SpriteSheet
- remove_joystick() : nom::GameControllerEventHandler, nom::JoystickEventHandler
- remove_joysticks() : nom::GameControllerEventHandler
- RemoveAction() : nom::RemoveAction
- rendered_text_ : nom::Text
- RenderElement() : nom::DecoratorFinalFantasyFrame, nom::DecoratorPhotograph, nom::DecoratorSpriteBatch
- Renderer() : nom::Renderer
- renderer() : nom::Renderer
- renderer_ : nom::Renderer, nom::UIContext
- renderer_valid() : nom::Renderer
- RendererInfo() : nom::RendererInfo
- RenderGeometry() : nom::RocketSDL2RenderInterface
- RenderTarget : nom::IDrawable
- RenderWindow() : nom::RenderWindow
- repeat : nom::KeyboardEvent
- RepeatForAction() : nom::RepeatForAction
- RepeatForeverAction() : nom::RepeatForeverAction
- res_ : nom::UIContext
- reset_render_target() : nom::Renderer
- resize() : nom::Texture
- ResizeAlgorithm : nom::Texture
- resource_path() : nom::UnixFile, nom::WinFile
- ResourceCache() : nom::ResourceCache< ResourceType >
- ResourceFile() : nom::ResourceFile
- resources_ : nom::ResourceCache< ResourceType >
- response_id() : nom::UIQuestionDialogBox
- responses() : nom::UIQuestionDialogBox
- restart() : nom::HighResolutionTimer, nom::Timer
- restore_window() : nom::RenderWindow
- resume() : nom::ActionPlayer, nom::AnimateTexturesAction, nom::CallbackAction, nom::FadeAlphaByAction, nom::FadeAudioGainBy, nom::FadeInAction, nom::FadeOutAction, nom::GroupAction, nom::IActionObject, nom::MoveByAction, nom::PlayAudioSource, nom::RemoveAction, nom::RepeatForAction, nom::RepeatForeverAction, nom::ReversedAction, nom::ScaleByAction, nom::SequenceAction, nom::SpriteBatchAction, nom::WaitForDurationAction
- reverse_colors() : nom::Gradient
- ReversedAction() : nom::ReversedAction
- rewind() : nom::AnimateTexturesAction, nom::CallbackAction, nom::FadeAlphaByAction, nom::FadeAudioGainBy, nom::FadeInAction, nom::FadeOutAction, nom::GroupAction, nom::IActionObject, nom::MoveByAction, nom::PlayAudioSource, nom::RemoveAction, nom::RepeatForAction, nom::RepeatForeverAction, nom::ReversedAction, nom::ScaleByAction, nom::SequenceAction, nom::SpriteBatchAction, nom::WaitForDurationAction
- RLE() : nom::Image
- rmdir() : nom::File, nom::UnixFile, nom::WinFile
- root() : nom::RocketFileInterface
- rows : nom::FontPage
- Run() : nom::SDLApp
- run_action() : nom::ActionPlayer
- running() : nom::SDLApp