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nomlib
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Abstract base class for an instance of the audio hardware interface. More...
#include <IOAudioEngine.hpp>
Public Member Functions | |
| virtual void | init (void *driver)=0 |
| virtual bool | valid () const =0 |
| virtual uint32 | caps () const =0 |
| virtual void | set_cap (uint32 format)=0 |
| virtual bool | connected () const =0 |
| virtual uint32 | channel_format (uint32 num_channels, uint32 channel_format)=0 |
| virtual bool | valid_buffer (SoundBuffer *buffer)=0 |
| virtual bool | valid_source (SoundBuffer *buffer)=0 |
| virtual uint32 | state (SoundBuffer *target)=0 |
| virtual real32 | pitch (SoundBuffer *target)=0 |
| virtual real32 | volume () const =0 |
| virtual Point3f | position () const =0 |
| virtual real32 | volume (SoundBuffer *buffer) const =0 |
| virtual real32 | min_volume (SoundBuffer *buffer)=0 |
| virtual real32 | max_volume (SoundBuffer *buffer)=0 |
| virtual Point3f | velocity (SoundBuffer *buffer)=0 |
| virtual Point3f | position (SoundBuffer *buffer)=0 |
| virtual real32 | playback_position (SoundBuffer *buffer)=0 |
| virtual real32 | playback_samples (SoundBuffer *buffer)=0 |
| virtual void | set_volume (real32 gain)=0 |
| virtual void | set_position (const Point3f &p)=0 |
| virtual void | set_volume (SoundBuffer *target, real32 gain)=0 |
| virtual void | set_min_volume (SoundBuffer *target, real32 gain)=0 |
| virtual void | set_max_volume (SoundBuffer *target, real32 gain)=0 |
| virtual void | set_velocity (SoundBuffer *target, const Point3f &v)=0 |
| virtual void | set_position (SoundBuffer *target, const Point3f &p)=0 |
| virtual void | set_pitch (SoundBuffer *target, real32 pitch)=0 |
| virtual void | set_playback_position (SoundBuffer *target, real32 offset_seconds)=0 |
| virtual void | play (SoundBuffer *target)=0 |
| virtual void | stop (SoundBuffer *target)=0 |
| virtual void | pause (SoundBuffer *target)=0 |
| virtual void | resume (SoundBuffer *target)=0 |
| virtual bool | push_buffer (SoundBuffer *buffer)=0 |
| virtual bool | queue_buffer (SoundBuffer *buffer)=0 |
| virtual void | suspend ()=0 |
| virtual void | resume ()=0 |
| virtual void | close ()=0 |
| virtual void | free_buffer (SoundBuffer *buffer)=0 |
Abstract base class for an instance of the audio hardware interface.
\ntoe An audio driver is required to subclass IOAudioDevice in order to provide working audio to the system. A single driver instance will contain a single instance of the driver's IOAudioDevice subclass. The subclass is responsible for mapping all hardware device resources from the service provider nub. It must control access to the hardware so that the hardware doesn't fall into an inconsistent state.
Definition at line 51 of file IOAudioEngine.hpp.
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inlineprotected |
Definition at line 54 of file IOAudioEngine.hpp.
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inlinevirtual |
Definition at line 61 of file IOAudioEngine.hpp.
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pure virtual |
Implemented in nom::audio::ALAudioEngine.