nomlib
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include
nomlib
audio
NullAudioDevice.hpp
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/******************************************************************************
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nomlib - C++11 cross-platform game engine
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Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef NOMLIB_AUDIO_NULL_AUDIO_DEVICE_HPP
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#define NOMLIB_AUDIO_NULL_AUDIO_DEVICE_HPP
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#include <string>
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#include <memory>
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#include "nomlib/config.hpp"
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#include "nomlib/audio/IAudioDevice.hpp"
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namespace
nom {
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namespace
audio {
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// Forward declarations
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// struct SoundBuffer;
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// class IOAudioEngine;
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// void null_set_audio_volume(SoundBuffer* target, real32 gain);
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class
NullAudioDevice:
public
IAudioDevice
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{
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public
:
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NullAudioDevice();
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virtual
~NullAudioDevice();
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// virtual void* device() const override;
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// virtual void* context() const override;
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// virtual IOAudioEngine* caps() const override;
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virtual
bool
valid()
const override
;
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std::string device_name()
const override
;
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virtual
IOAudioEngine
* open(
const
audio::AudioSpec
* spec)
override
;
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virtual
void
suspend()
override
;
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virtual
void
resume()
override
;
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virtual
void
close()
override
;
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private
:
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bool
initialized_ =
false
;
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// IOAudioEngine* impl_ = nullptr;
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std::string device_name_;
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};
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IOAudioEngine
* create_null_audio_device(
const
audio::AudioSpec
* spec);
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}
// namespace audio
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}
// namespace nom
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#endif
// include guard defined
nom::audio::IAudioDevice
Abstract audio device interface.
Definition
IAudioDevice.hpp:45
nom::audio::IOAudioEngine
Abstract base class for an instance of the audio hardware interface.
Definition
IOAudioEngine.hpp:52
nom::audio::AudioSpec
Definition
audio_defs.hpp:122
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