nomlib
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nom::KeyboardAction Struct Reference

A structure containing information on a keyboard action. More...

#include <InputAction.hpp>

Inheritance diagram for nom::KeyboardAction:
[legend]

Public Member Functions

 KeyboardAction (int32 sym, InputState state=InputState::PRESSED)
 Constructor for initializing an object to a valid action state.
 KeyboardAction (int32 sym, uint16 mod, InputState state=InputState::PRESSED)
 Constructor for initializing an object to a valid action state.
 KeyboardAction (int32 sym, uint16 mod, uint8 repeat, InputState state=InputState::PRESSED)
 Constructor for initializing an object to a valid action state.
Public Member Functions inherited from nom::InputAction
 InputAction ()
 Default constructor; constructs an invalid action state.
virtual const Eventevent (void) const
 Get the underlying event associated with the input action.
const nom::event_callback & callback (void) const
 Get the callback assigned to the input action.
void set_callback (const nom::event_callback &delegate)
void operator() (const Event &evt) const
 C++ functor; execute the callback assigned for the input action.

Additional Inherited Members

Public Attributes inherited from nom::InputAction
Event event_
 The event type and relevant input data; the criteria is used to match against user input.

Detailed Description

A structure containing information on a keyboard action.

Definition at line 73 of file InputAction.hpp.

Constructor & Destructor Documentation

◆ KeyboardAction() [1/3]

nom::KeyboardAction::KeyboardAction ( int32 sym,
InputState state = InputState::PRESSED )

Constructor for initializing an object to a valid action state.

Parameters
stateOne of the nom::InputState enumeration values.
Remarks
The key modifier is initialized to KMOD_NONE.

◆ KeyboardAction() [2/3]

nom::KeyboardAction::KeyboardAction ( int32 sym,
uint16 mod,
InputState state = InputState::PRESSED )

Constructor for initializing an object to a valid action state.

Parameters
modAn enumeration of key modifier masks; see also: the SDL2 wiki documentation page for SDL_Keymod.
stateOne of the nom::InputState enumeration values.

◆ KeyboardAction() [3/3]

nom::KeyboardAction::KeyboardAction ( int32 sym,
uint16 mod,
uint8 repeat,
InputState state = InputState::PRESSED )

Constructor for initializing an object to a valid action state.

Parameters
modAn enumeration of key modifier masks; see also: the SDL2 wiki documentation page for SDL_Keymod.
stateOne of the nom::InputState enumeration values.

The documentation for this struct was generated from the following file: