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nom::WaitForDurationAction Class Reference

Create an action that idles for a specified period of time. More...

#include <WaitForDurationAction.hpp>

Inheritance diagram for nom::WaitForDurationAction:
[legend]

Public Types

typedef WaitForDurationAction self_type
typedef IActionObject derived_type
Public Types inherited from nom::IActionObject
enum  FrameState { COMPLETED , PLAYING }
 The update status of the action. More...
typedef IActionObject self_type
typedef std::function< real32(real32, real32, real32, real32)> timing_curve_func
 A function pointer to a timing mode.

Public Member Functions

 WaitForDurationAction (real32 seconds)
 Create an action that idles for a specified period of time.
virtual std::unique_ptr< IActionObject > clone () const override
 Create a deep copy instance of the action.
virtual IActionObject::FrameState next_frame (real32 delta_time) override
 Play the action forward in time by one time step.
virtual IActionObject::FrameState prev_frame (real32 delta_time) override
 Play the action backwards in time by one time step.
virtual void pause (real32 delta_time) override
 Freeze the action's internal state.
virtual void resume (real32 delta_time) override
 Resume the internal state of the action.
virtual void rewind (real32 delta_time) override
 Reset the internal state of the action back to its initial starting values.
virtual void release () override
 Free externally referenced resources held by the action.
Public Member Functions inherited from nom::IActionObject
const std::string & name () const
 Get the unique identifier of the action.
real32 duration () const
 Get the duration of the action.
real32 speed () const
 Get the speed modifier of the action.
const IActionObject::timing_curve_functiming_curve () const
 Get the timing mode function used by the action.
void set_name (const std::string &action_id)
 Set the unique identifier of the action.
virtual void set_speed (real32 speed)
 Set the speed factor of the action.
virtual void set_timing_curve (const IActionObject::timing_curve_func &mode)
 Set the timing mode of the action.

Static Private Attributes

static const char * DEBUG_CLASS_NAME

Friends

class ActionTest
 Allow access into our private parts for unit testing.

Additional Inherited Members

Protected Member Functions inherited from nom::IActionObject
IActionObject::FrameState status () const
 Get the current state of the action.
void set_duration (real32 seconds)
 Set the duration of the action.
void set_status (FrameState state)
 Set the state of the action.
Protected Attributes inherited from nom::IActionObject
real32 elapsed_frames_ = 0.0f
 Internal frames counter.
Timer timer_
 Internal time clock (milliseconds resolution).

Detailed Description

Create an action that idles for a specified period of time.

When the action executes, the action waits for the specified amount of time, then ends. This is typically used as part of a sequence of actions to insert a delay between two other actions. You might also use it in conjunction with nom::ActionPlayer::run_action(action, completion_func) to trigger logic that needs to run at a later time.

Remarks
This action is not reversible; the reverse of this action is the same action.

Definition at line 40 of file WaitForDurationAction.hpp.

Member Typedef Documentation

◆ derived_type

typedef IActionObject nom::WaitForDurationAction::derived_type

Definition at line 47 of file WaitForDurationAction.hpp.

◆ self_type

typedef WaitForDurationAction nom::WaitForDurationAction::self_type

Definition at line 46 of file WaitForDurationAction.hpp.

Constructor & Destructor Documentation

◆ WaitForDurationAction()

nom::WaitForDurationAction::WaitForDurationAction ( real32 seconds)

Create an action that idles for a specified period of time.

Parameters
secondsThe duration of the idle.

Member Function Documentation

◆ clone()

virtual std::unique_ptr< IActionObject > nom::WaitForDurationAction::clone ( ) const
overridevirtual

Create a deep copy instance of the action.

Remarks
A cloned instance is created using the action's attributes at the time of construction. External resources of the action – i.e.: nom::Sprite – are not modified, and you may need to reset the state appropriately if the action has been ran previously.

Implements nom::IActionObject.

◆ next_frame()

virtual IActionObject::FrameState nom::WaitForDurationAction::next_frame ( real32 delta_time)
overridevirtual

Play the action forward in time by one time step.

Parameters
delta_timeReserved for application-defined implementations.
Note
This method should not normally need to be called externally! Exceptions might include: a) implementing a new action; b) advanced debugging
See also
nom::DispatchQueue

Implements nom::IActionObject.

◆ pause()

virtual void nom::WaitForDurationAction::pause ( real32 delta_time)
overridevirtual

Freeze the action's internal state.

Parameters
delta_timeReserved for application-defined implementations.
Note
This method should not normally need to be called externally! Exceptions might include: a) implementing a new action; b) advanced debugging
See also
nom::DispatchQueue

Implements nom::IActionObject.

◆ prev_frame()

virtual IActionObject::FrameState nom::WaitForDurationAction::prev_frame ( real32 delta_time)
overridevirtual

Play the action backwards in time by one time step.

Parameters
delta_timeReserved for application-defined implementations.
Note
This method should not normally need to be called externally! Exceptions might include: a) implementing a new action; b) advanced debugging
Remarks
Not all actions are reversible – see the action's documentation for its implementation details.
See also
nom::ReversedAction

Implements nom::IActionObject.

◆ release()

virtual void nom::WaitForDurationAction::release ( )
overridevirtual

Free externally referenced resources held by the action.

Note
This method should not normally need to be called externally! Exceptions might include: a) implementing a new action; b) advanced debugging
See also
nom::RemoveAction

Implements nom::IActionObject.

◆ resume()

virtual void nom::WaitForDurationAction::resume ( real32 delta_time)
overridevirtual

Resume the internal state of the action.

Parameters
delta_timeReserved for application-defined implementations.
Note
This method should not normally need to be called externally! Exceptions might include: a) implementing a new action; b) advanced debugging
See also
nom::DispatchQueue

Implements nom::IActionObject.

◆ rewind()

virtual void nom::WaitForDurationAction::rewind ( real32 delta_time)
overridevirtual

Reset the internal state of the action back to its initial starting values.

Parameters
delta_timeReserved for application-defined implementations.
Note
This method should not normally need to be called externally! Exceptions might include: a) implementing a new action; b) advanced debugging
See also
nom::RepeatForAction, nom::RepeatForeverAction

Implements nom::IActionObject.

◆ ActionTest

friend class ActionTest
friend

Allow access into our private parts for unit testing.

Definition at line 44 of file WaitForDurationAction.hpp.

Member Data Documentation

◆ DEBUG_CLASS_NAME

const char* nom::WaitForDurationAction::DEBUG_CLASS_NAME
staticprivate

Definition at line 71 of file WaitForDurationAction.hpp.


The documentation for this class was generated from the following file: