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nomlib
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[TODO: Description] More...
#include <FadeAudioGainBy.hpp>
Public Types | |
| typedef FadeAudioGainBy | self_type |
| Public Types inherited from nom::IActionObject | |
| enum | FrameState { COMPLETED , PLAYING } |
| The update status of the action. More... | |
| typedef IActionObject | self_type |
| typedef std::function< real32(real32, real32, real32, real32)> | timing_curve_func |
| A function pointer to a timing mode. | |
Public Member Functions | |
| FadeAudioGainBy (audio::IOAudioEngine *dev, const char *filename, real32 delta, real32 duration) | |
| Default constructor; create the action from an audio file on disk. | |
| FadeAudioGainBy (audio::IOAudioEngine *dev, audio::SoundBuffer *buffer, real32 delta, real32 duration) | |
| Construct the action from a pre-initialized audio buffer. | |
| virtual | ~FadeAudioGainBy () |
| Destructor. | |
| virtual std::unique_ptr< IActionObject > | clone () const override |
| Create a deep copy instance of the action. | |
| virtual IActionObject::FrameState | next_frame (real32 delta_time) override |
| Play the action forward in time by one time step. | |
| virtual IActionObject::FrameState | prev_frame (real32 delta_time) override |
| Play the action backwards in time by one time step. | |
| virtual void | pause (real32 delta_time) override |
| Freeze the action's internal state. | |
| virtual void | resume (real32 delta_time) override |
| Resume logic for the animation object. | |
| virtual void | rewind (real32 delta_time) override |
| Reset the internal state of the action back to its initial starting values. | |
| virtual void | release () override |
| Free externally referenced resources held by the action. | |
| Public Member Functions inherited from nom::IActionObject | |
| const std::string & | name () const |
| Get the unique identifier of the action. | |
| real32 | duration () const |
| Get the duration of the action. | |
| real32 | speed () const |
| Get the speed modifier of the action. | |
| const IActionObject::timing_curve_func & | timing_curve () const |
| Get the timing mode function used by the action. | |
| void | set_name (const std::string &action_id) |
| Set the unique identifier of the action. | |
| virtual void | set_speed (real32 speed) |
| Set the speed factor of the action. | |
| virtual void | set_timing_curve (const IActionObject::timing_curve_func &mode) |
| Set the timing mode of the action. | |
Private Member Functions | |
| IActionObject::FrameState | update (real32 t, uint8 b, int16 c, real32 d) |
| Execute the alpha blending logic for the animation. | |
| void | first_frame (real32 delta_time) |
| void | last_frame (real32 delta_time) |
Private Attributes | |
| real32 | initial_volume_ |
| The initial alpha blending value. | |
| const real32 | total_displacement_ |
| The total change in the alpha blending value. | |
| audio::IOAudioEngine * | impl_ = nullptr |
| audio::SoundBuffer * | audible_ = nullptr |
| The animation proxy object used to perform alpha blending on. | |
Static Private Attributes | |
| static const char * | DEBUG_CLASS_NAME |
Friends | |
| class | ActionTest |
| Allow access into our private parts for unit testing. | |
Additional Inherited Members | |
| Protected Member Functions inherited from nom::IActionObject | |
| IActionObject::FrameState | status () const |
| Get the current state of the action. | |
| void | set_duration (real32 seconds) |
| Set the duration of the action. | |
| void | set_status (FrameState state) |
| Set the state of the action. | |
| Protected Attributes inherited from nom::IActionObject | |
| real32 | elapsed_frames_ = 0.0f |
| Internal frames counter. | |
| Timer | timer_ |
| Internal time clock (milliseconds resolution). | |
| Related Symbols inherited from nom::IActionObject | |
| typedef std::vector< std::shared_ptr< IActionObject > > | action_list |
| A collection of actions. | |
| template<typename ObjectType, typename... ObjectArgs> | |
| std::shared_ptr< ObjectType > | create_action (ObjectArgs &&... args) |
| Constructor function for creating an action. | |
| template<typename ObjectType> | |
| std::shared_ptr< ObjectType > | create_action (const action_list &actions) |
| Constructor function for creating an action that uses a collection of actions. | |
[TODO: Description]
Definition at line 48 of file FadeAudioGainBy.hpp.
| typedef FadeAudioGainBy nom::FadeAudioGainBy::self_type |
Definition at line 54 of file FadeAudioGainBy.hpp.
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overridevirtual |
Create a deep copy instance of the action.
Implements nom::IActionObject.
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overridevirtual |
Play the action forward in time by one time step.
| delta_time | Reserved for application-defined implementations. |
Implements nom::IActionObject.
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overridevirtual |
Freeze the action's internal state.
| delta_time | Reserved for application-defined implementations. |
Implements nom::IActionObject.
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overridevirtual |
Play the action backwards in time by one time step.
| delta_time | Reserved for application-defined implementations. |
Implements nom::IActionObject.
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overridevirtual |
Free externally referenced resources held by the action.
Implements nom::IActionObject.
|
overridevirtual |
Resume logic for the animation object.
Implements nom::IActionObject.
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overridevirtual |
Reset the internal state of the action back to its initial starting values.
| delta_time | Reserved for application-defined implementations. |
Implements nom::IActionObject.
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friend |
Allow access into our private parts for unit testing.
Definition at line 52 of file FadeAudioGainBy.hpp.
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private |
The animation proxy object used to perform alpha blending on.
Definition at line 103 of file FadeAudioGainBy.hpp.
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staticprivate |
Definition at line 86 of file FadeAudioGainBy.hpp.
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private |
Definition at line 100 of file FadeAudioGainBy.hpp.
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private |
The initial alpha blending value.
Definition at line 95 of file FadeAudioGainBy.hpp.
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private |
The total change in the alpha blending value.
Definition at line 98 of file FadeAudioGainBy.hpp.