nomlib
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scale2x.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28 scale2x Algorithm
291. Copyright (c) Andrea Mazzoleni
30
31******************************************************************************/
32#ifndef NOMLIB_SDL2_SCALE2X_HPP
33#define NOMLIB_SDL2_SCALE2X_HPP
34
35#include <algorithm>
36
37#include "nomlib/config.hpp"
38
51
52// C Macros used in scale2x functions
53#define SCALE2x_READINT24(x) \
54 ((x)[0]<<16 | (x)[1]<<8 | (x)[2])
55
56#define SCALE2x_WRITEINT24(x, i) \
57 {(x)[0]=i>>16; (x)[1]=(i>>8)&0xff; x[2]=i&0xff; }
58
59namespace nom {
60 namespace priv {
61
67bool scale2x ( void* source_buffer, void* destination_buffer,
68 const int32 source_width, const int32 source_height,
69 const int32 bits_per_pixel,
70 const int16 source_pitch, int16 destination_pitch
71 );
72
78bool scale3x ( void* source_buffer, void* destination_buffer,
79 const int32 source_width, const int32 source_height,
80 const int32 bits_per_pixel,
81 const int16 source_pitch, int16 destination_pitch
82 );
83
89bool scale4x ( void* source_buffer, void* destination_buffer,
90 const int32 source_width, const int32 source_height,
91 const int32 bits_per_pixel,
92 const int16 source_pitch, int16 destination_pitch
93 );
94
95
96 } // namespace priv
97} // namespace nom
98
99#endif // include guard defined