nomlib
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init.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_SYSTEM_INIT_HPP
30#define NOMLIB_SYSTEM_INIT_HPP
31
32#include <iostream>
33
34#include "nomlib/config.hpp"
35
36namespace nom {
37
38// Forward declarations
39class ColorDatabase;
40
46{
47 public:
49 static bool initialized( void );
50
52 static void initialize( void );
53
60 static ColorDatabase& colors( void );
61
63 static void shutdown( void );
64
65 private:
67 static std::unique_ptr<ColorDatabase> colors_;
68
70 static bool initialized_;
71};
72
76enum InitHints
77{
78 SDL2 = 0x1,
79 SDL2_IMAGE = 0x2,
80 SDL2_TTF = 0x4,
81
83 DefaultInit = 0
84};
85
96bool init_third_party( uint32 flags );
97
109bool init( int argc, char* argv[] );
110
125void quit( void );
126
127} // namespace nom
128
129#endif // include guard defined
Container for accessing colors by name (string).
Class interface for accessing global color resources.
Definition init.hpp:46
static ColorDatabase & colors(void)
Get an object reference to the global color database.
static void initialize(void)
Create the global color database.
static void shutdown(void)
Destructor.
static bool initialized(void)
Get the status of the global color database.
static std::unique_ptr< ColorDatabase > colors_
The global color database for use by the engine and end-user.
Definition init.hpp:67
static bool initialized_
Track object's state in order to ensure one-time initialization.
Definition init.hpp:70