Here is a list of all documented class members with links to the class documentation for each member:
- a -
- a : nom::Color4< T >
- accelerated() : nom::RendererInfo
- access() : nom::Texture
- action_ : nom::CallbackAction, nom::RemoveAction, nom::RepeatForAction, nom::RepeatForeverAction, nom::ReversedAction
- action_list : nom::IActionObject
- action_names : nom::ActionPlayer
- action_running() : nom::ActionPlayer
- ActionPlayer() : nom::ActionPlayer
- actions_ : nom::ActionPlayer, nom::DispatchQueue, nom::GroupAction, nom::SequenceAction
- ActionTest : nom::AnimateTexturesAction, nom::CallbackAction, nom::FadeAlphaByAction, nom::FadeAudioGainBy, nom::FadeInAction, nom::FadeOutAction, nom::GroupAction, nom::MoveByAction, nom::PlayAudioSource, nom::RemoveAction, nom::RepeatForAction, nom::RepeatForeverAction, nom::ReversedAction, nom::ScaleByAction, nom::SequenceAction, nom::SpriteBatchAction, nom::WaitForDurationAction
- activate() : nom::InputStateMapper
- activate_only() : nom::InputStateMapper
- ActivateKeyboard() : nom::RocketSDL2SystemInterface
- active() : nom::InputStateMapper
- add_joystick() : nom::GameControllerEventHandler, nom::JoystickEventHandler
- advance : nom::Glyph
- alpha() : nom::Image, nom::Sprite, nom::Texture
- alpha_ : nom::FadeAlphaByAction, nom::FadeInAction, nom::FadeOutAction
- alpha_mask() : nom::Image
- ALPHA_OPAQUE : nom::Color4< T >
- ALPHA_TRANSPARENT : nom::Color4< T >
- AnimateTexturesAction() : nom::AnimateTexturesAction
- app_state_ : nom::SDLApp
- app_timer_ : nom::SDLApp
- append_decl() : nom::RapidXmlSerializer
- append_event_watch() : nom::EventHandler
- append_resource() : nom::ResourceCache< ResourceType >
- array() : nom::Value
- array_type() : nom::Value
- ascent : nom::FontMetrics
- attached() : nom::GameController, nom::Joystick
- audible_ : nom::FadeAudioGainBy
- Axis : nom::GameController, nom::Joystick
- axis : nom::GameControllerAxisEvent, nom::JoystickAxisEvent