nomlib
Loading...
Searching...
No Matches
nom::SequenceAction Member List

This is the complete list of members for nom::SequenceAction, including all inherited members.

action_list typedefnom::IActionObjectrelated
actions() const (defined in nom::SequenceAction)nom::SequenceActionprivate
actions_nom::SequenceActionprivate
actions_iterator_ (defined in nom::SequenceAction)nom::SequenceActionprivate
ActionTest classnom::SequenceActionfriend
clone() const overridenom::SequenceActionvirtual
COMPLETED enum valuenom::IActionObject
container_iterator typedef (defined in nom::SequenceAction)nom::SequenceActionprivate
container_type typedef (defined in nom::SequenceAction)nom::SequenceActionprivate
create_action(ObjectArgs &&... args)nom::IActionObjectrelated
create_action(const action_list &actions)nom::IActionObjectrelated
DEBUG_CLASS_NAME (defined in nom::SequenceAction)nom::SequenceActionprivatestatic
derived_type typedef (defined in nom::SequenceAction)nom::SequenceAction
duration() constnom::IActionObject
duration_ (defined in nom::IActionObject)nom::IActionObjectprivate
elapsed_frames_nom::IActionObjectprotected
FrameState enum namenom::IActionObject
IActionObject() (defined in nom::IActionObject)nom::IActionObject
name() constnom::IActionObject
name_ (defined in nom::IActionObject)nom::IActionObjectprivate
next_frame(real32 delta_time) overridenom::SequenceActionvirtual
num_actions_nom::SequenceActionprivate
num_completed_nom::SequenceActionprivate
pause(real32 delta_time) overridenom::SequenceActionvirtual
PLAYING enum valuenom::IActionObject
prev_frame(real32 delta_time) overridenom::SequenceActionvirtual
release() overridenom::SequenceActionvirtual
resume(real32 delta_time) overridenom::SequenceActionvirtual
rewind(real32 delta_time) overridenom::SequenceActionvirtual
self_type typedef (defined in nom::SequenceAction)nom::SequenceAction
SequenceAction(const action_list &actions)nom::SequenceAction
set_duration(real32 seconds)nom::IActionObjectprotected
set_name(const std::string &action_id)nom::IActionObject
set_speed(real32 speed) overridenom::SequenceActionvirtual
set_status(FrameState state)nom::IActionObjectprotected
set_timing_curve(const IActionObject::timing_curve_func &mode) overridenom::SequenceActionvirtual
speed() constnom::IActionObject
speed_ (defined in nom::IActionObject)nom::IActionObjectprivate
status() constnom::IActionObjectprotected
status_ (defined in nom::IActionObject)nom::IActionObjectprivate
timer_nom::IActionObjectprotected
timing_curve() constnom::IActionObject
timing_curve_ (defined in nom::IActionObject)nom::IActionObjectprivate
timing_curve_func typedefnom::IActionObject
update(real32 delta_time, uint32 direction) (defined in nom::SequenceAction)nom::SequenceActionprivate
~IActionObject() (defined in nom::IActionObject)nom::IActionObjectvirtual
~SequenceAction() (defined in nom::SequenceAction)nom::SequenceActionvirtual