nomlib
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nom::RenderWindow Member List

This is the complete list of members for nom::RenderWindow, including all inherited members.

bits_per_pixel(void) constnom::RenderWindow
blend_mode(void) constnom::Renderer
caps(void) constnom::Renderer
caps(SDL_Renderer *target)nom::Rendererstatic
clear(void) constnom::Renderer
clip_bounds() constnom::Renderer
context(void)nom::RenderWindowstatic
context_ (defined in nom::RenderWindow)nom::RenderWindowprivatestatic
create(const std::string &window_title, const Size2i &res, uint32 window_flags, int rendering_driver=DEFAULT_RENDERING_DRIVER, uint32 renderer_flags=DEFAULT_RENDERER_FLAGS)nom::RenderWindow
create(const std::string &window_title, const Point2i &pos, int display_index, const Size2i &res, uint32 window_flags, int rendering_driver=DEFAULT_RENDERING_DRIVER, uint32 renderer_flags=DEFAULT_RENDERER_FLAGS)nom::RenderWindow
nom::Renderer::create(SDL_WINDOW::RawPtr window, int rendering_driver=DEFAULT_RENDERING_DRIVER, uint32 renderer_flags=DEFAULT_RENDERER_FLAGS)nom::Renderer
DEFAULT_RENDERER_FLAGS (defined in nom::Renderer)nom::Rendererstatic
DEFAULT_RENDERING_DRIVERnom::Rendererstatic
DEFAULT_WINDOW_FLAGS (defined in nom::RenderWindow)nom::RenderWindowstatic
DEFAULT_WINDOW_POS (defined in nom::RenderWindow)nom::RenderWindowstatic
disable_screensaver(void)nom::RenderWindow
display_bounds(void) constnom::RenderWindow
display_modes(DisplayModeList &modes) constnom::RenderWindow
display_name(int display_id)nom::RenderWindowstatic
display_name() constnom::RenderWindow
enable_screensaver(void)nom::RenderWindow
enabled_nom::RenderWindowprivate
fill(const Color4i &color)nom::Renderer
flip(void) constnom::RenderWindow
fullscreen(void) constnom::RenderWindow
fullscreen_nom::RenderWindowprivate
get(void)nom::RenderWindow
hide_window(void)nom::RenderWindow
logical_size() constnom::Renderer
make_current(void)nom::RenderWindow
maximize_window(void)nom::RenderWindow
minimize_window(void)nom::RenderWindow
mouse_focus(void) constnom::RenderWindow
num_video_displays()nom::RenderWindowstatic
operator=(const SelfType &other)=deletenom::RenderWindow
output_size(void) constnom::Renderer
pixel_format(void) const (defined in nom::RenderWindow)nom::RenderWindow
pixels() constnom::Renderer
position() constnom::RenderWindow
raise_window(void)nom::RenderWindow
RawPtr typedef (defined in nom::RenderWindow)nom::RenderWindow
refresh_rate() constnom::RenderWindow
Renderer(void)nom::Renderer
renderer(void) constnom::Renderer
renderer_nom::Rendererprotected
renderer_valid(void) constnom::Renderer
RenderWindow(void)nom::RenderWindow
RenderWindow(const SelfType &copy)=deletenom::RenderWindow
reset_render_target() constnom::Renderer
restore_window(void)nom::RenderWindow
save_png_file(const std::string &filename) constnom::RenderWindow
save_screenshot(const std::string &filename) constnom::RenderWindow
scale() constnom::Renderer
screen_saver(void)nom::RenderWindow
SelfType typedef (defined in nom::RenderWindow)nom::RenderWindow
set_blend_mode(const SDL_BlendMode mode)nom::Renderer
set_clip_bounds(const IntRect &bounds)nom::Renderer
set_color(const Color4i &color) (defined in nom::Renderer)nom::Renderer
set_context(RenderWindow::RawPtr window)nom::RenderWindowprivatestatic
set_fullscreen(bool state)nom::RenderWindow
set_logical_size(int width, int height)nom::Renderer
set_logical_size(const Size2i &size)nom::Renderer
set_maximum_window_size(int max_width, int max_height)nom::RenderWindow
set_minimum_window_size(int min_width, int min_height)nom::RenderWindow
set_position(const Point2i &window_pos)nom::RenderWindow
set_render_target(const Texture *texture) constnom::Renderer
set_scale(const Point2f &scale_factor)nom::Renderer
set_size(int32 width, int32 height) (defined in nom::RenderWindow)nom::RenderWindow
set_viewport(const IntRect &bounds)nom::Renderer
set_window_grab(bool grab)nom::RenderWindow
set_window_icon(const std::string &filename)nom::RenderWindow
set_window_title(const std::string &title) (defined in nom::RenderWindow)nom::RenderWindow
show_window(void)nom::RenderWindow
size(void) constnom::RenderWindow
toggle_fullscreen(void)nom::RenderWindow
toggle_fullscreen(uint32 flags)nom::RenderWindow
update(void) constnom::Renderer
valid(void) constnom::RenderWindow
viewport(void) constnom::Renderer
window(void) constnom::RenderWindow
window_ (defined in nom::RenderWindow)nom::RenderWindowprivate
window_display_id() constnom::RenderWindow
window_display_id_nom::RenderWindowprivate
window_flags(void) const (defined in nom::RenderWindow)nom::RenderWindow
window_id(void) constnom::RenderWindow
window_id(uint32 id)nom::RenderWindowstatic
window_id_nom::RenderWindowprivate
WINDOW_POS_CENTERED (defined in nom::RenderWindow)nom::RenderWindowstatic
window_surface(void) constnom::RenderWindow
window_title(void) const (defined in nom::RenderWindow)nom::RenderWindow
window_valid(void) constnom::RenderWindow
~Renderer(void)nom::Renderervirtual
~RenderWindow(void)nom::RenderWindow