nomlib
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nom::FadeAudioGainBy Member List

This is the complete list of members for nom::FadeAudioGainBy, including all inherited members.

action_list typedefnom::IActionObjectrelated
ActionTest classnom::FadeAudioGainByfriend
audible_nom::FadeAudioGainByprivate
clone() const overridenom::FadeAudioGainByvirtual
COMPLETED enum valuenom::IActionObject
create_action(ObjectArgs &&... args)nom::IActionObjectrelated
create_action(const action_list &actions)nom::IActionObjectrelated
DEBUG_CLASS_NAME (defined in nom::FadeAudioGainBy)nom::FadeAudioGainByprivatestatic
duration() constnom::IActionObject
duration_ (defined in nom::IActionObject)nom::IActionObjectprivate
elapsed_frames_nom::IActionObjectprotected
FadeAudioGainBy(audio::IOAudioEngine *dev, const char *filename, real32 delta, real32 duration)nom::FadeAudioGainBy
FadeAudioGainBy(audio::IOAudioEngine *dev, audio::SoundBuffer *buffer, real32 delta, real32 duration)nom::FadeAudioGainBy
first_frame(real32 delta_time) (defined in nom::FadeAudioGainBy)nom::FadeAudioGainByprivate
FrameState enum namenom::IActionObject
IActionObject() (defined in nom::IActionObject)nom::IActionObject
impl_ (defined in nom::FadeAudioGainBy)nom::FadeAudioGainByprivate
initial_volume_nom::FadeAudioGainByprivate
last_frame(real32 delta_time) (defined in nom::FadeAudioGainBy)nom::FadeAudioGainByprivate
name() constnom::IActionObject
name_ (defined in nom::IActionObject)nom::IActionObjectprivate
next_frame(real32 delta_time) overridenom::FadeAudioGainByvirtual
pause(real32 delta_time) overridenom::FadeAudioGainByvirtual
PLAYING enum valuenom::IActionObject
prev_frame(real32 delta_time) overridenom::FadeAudioGainByvirtual
release() overridenom::FadeAudioGainByvirtual
resume(real32 delta_time) overridenom::FadeAudioGainByvirtual
rewind(real32 delta_time) overridenom::FadeAudioGainByvirtual
self_type typedef (defined in nom::FadeAudioGainBy)nom::FadeAudioGainBy
set_duration(real32 seconds)nom::IActionObjectprotected
set_name(const std::string &action_id)nom::IActionObject
set_speed(real32 speed)nom::IActionObjectvirtual
set_status(FrameState state)nom::IActionObjectprotected
set_timing_curve(const IActionObject::timing_curve_func &mode)nom::IActionObjectvirtual
speed() constnom::IActionObject
speed_ (defined in nom::IActionObject)nom::IActionObjectprivate
status() constnom::IActionObjectprotected
status_ (defined in nom::IActionObject)nom::IActionObjectprivate
timer_nom::IActionObjectprotected
timing_curve() constnom::IActionObject
timing_curve_ (defined in nom::IActionObject)nom::IActionObjectprivate
timing_curve_func typedefnom::IActionObject
total_displacement_nom::FadeAudioGainByprivate
update(real32 t, uint8 b, int16 c, real32 d)nom::FadeAudioGainByprivate
~FadeAudioGainBy()nom::FadeAudioGainByvirtual
~IActionObject() (defined in nom::IActionObject)nom::IActionObjectvirtual