nomlib
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SoundFileReader.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014, 2015, 2016 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_AUDIO_LIBSNDFILE_SOUND_FILE_READER_HPP
30#define NOMLIB_AUDIO_LIBSNDFILE_SOUND_FILE_READER_HPP
31
32#include <string>
33
34#include "nomlib/config.hpp"
35#include "nomlib/audio/ISoundFileReader.hpp"
36
37// Forward declarations
38struct SNDFILE_tag;
39struct SF_INFO;
40
41namespace nom {
42namespace audio {
43
44std::string libsndfile_version();
45
46// TODO(jeff): Error checking
47// TODO(jeff): Use nom::err
48class SoundFileReader: public ISoundFileReader
49{
50 public:
51 SoundFileReader();
52
53 virtual ~SoundFileReader();
54
55 virtual bool valid() const override;
56
57 virtual bool open(const std::string& filename, SoundInfo& info) override;
58
59 virtual int64
60 read(void* data, uint32 channel_format, nom::size_type chunk_size) override;
61
63 virtual int64 seek(int64 offset, SoundSeek dir) override;
64
65 virtual void close() override;
66
67 private:
68 SoundInfo parse_header(SF_INFO& metadata);
69 static const char* parse_tags(SNDFILE_tag* fp, uint32 sound_tag);
70
74 SNDFILE_tag* fp_ = nullptr;
75};
76
77} // namespace audio
78} // namespace nom
79
80#endif // NOMLIB_AUDIO_LIBSNDFILE_SOUND_FILE_READER_HPP defined
virtual int64 seek(int64 offset, SoundSeek dir) override
SNDFILE_tag * fp_
A third-party file descriptor whose owned by the end-user.