nomlib
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SoundBuffer.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014, 2015, 2016 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_AUDIO_SOUND_BUFFER_HPP
30#define NOMLIB_AUDIO_SOUND_BUFFER_HPP
31
32#include "nomlib/config.hpp"
33
34namespace nom {
35namespace audio {
36
37// TODO(jeff): Verify that these fields match nom::SoundInfo data types!
39{
43 uint32 buffer_id = 0;
44
46 uint32 source_id = 0;
47
49 void* samples = nullptr;
50
52 nom::size_type frame_count = 0;
53
54 uint32 channel_count = 0;
55
56 uint32 channel_format = 0;
57
58 uint32 sample_rate = 0;
59
60 int64 sample_count = 0;
61
63 real32 duration = 0.0f;
64
65 nom::size_type total_bytes = 0;
66
67 bool seekable = false;
68
71 bool stream_source = false;
72
73 nom::size_type samples_read = 0;
74 // nom::size_type samples_output = 0;
75
76 nom::size_type elapsed_seconds = 0;
77
78 // TODO(jeff): Implement..? See API docs for alcGetContextsDevice(ctx)
79 void* context = nullptr;
80};
81
82} // namespace audio
83} // namespace nom
84
85#endif // include guard defined
nom::size_type frame_count
The total number of frames in this sample instance.
uint32 source_id
The unique identifier for the sound source.
uint32 buffer_id
The unique identifier for the buffer.
real32 duration
The total time, in seconds, of the audio buffer.
void * samples
The audio buffer.