nomlib
Loading...
Searching...
No Matches
SearchPath.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_SERIALIZERS_SEARCH_PATH_HPP
30#define NOMLIB_SERIALIZERS_SEARCH_PATH_HPP
31
32#include <memory>
33#include <string>
34#include <vector>
35
36#include "nomlib/config.hpp"
37
38namespace nom {
39
40// Forward declarations
42
47{
48 public:
49 typedef SearchPath self_type;
50
51 typedef self_type* raw_ptr;
52 typedef std::unique_ptr<self_type> unique_ptr;
53 typedef std::shared_ptr<self_type> shared_ptr;
54
57
60
62 const std::string& path();
63
67 void set_deserializer( std::unique_ptr<IValueDeserializer> fp );
68
77 bool load_file( const std::string& filename, const std::string& node = "resources" );
78
79 private:
83 std::unique_ptr<IValueDeserializer> fp_;
84
86 std::vector<std::string> search_prefix_;
87
89 std::string path_;
90};
91
92} // namespace nom
93
94#endif // include guard defined
95
Abstract interface for loading nom::Value objects.
const std::string & path()
Get the resolved path.
std::string path_
The resolved path.
~SearchPath()
Destructor.
std::vector< std::string > search_prefix_
List of path prefixes to scan through with the given path.
bool load_file(const std::string &filename, const std::string &node="resources")
Parse a file into memory.
SearchPath()
Default constructor; initialize the parser to NULL.
std::unique_ptr< IValueDeserializer > fp_
Parser object to use.
void set_deserializer(std::unique_ptr< IValueDeserializer > fp)
Set a custom parser.