nomlib
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ScaleByAction.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_ACTIONS_SCALE_BY_ACTION_HPP
30#define NOMLIB_ACTIONS_SCALE_BY_ACTION_HPP
31
32#include <memory>
33
34#include "nomlib/config.hpp"
35#include "nomlib/actions/IActionObject.hpp"
36#include "nomlib/math/Size2.hpp"
37#include "nomlib/math/Rect.hpp"
38
39namespace nom {
40
41// Forward declarations
42class Sprite;
43
45class ScaleByAction: public virtual IActionObject
46{
47 public:
49 friend class ActionTest;
50
51 typedef ScaleByAction self_type;
52 typedef IActionObject derived_type;
53
61 ScaleByAction( const std::shared_ptr<Sprite>& drawable,
62 const Size2f& delta, real32 seconds );
63
64 virtual ~ScaleByAction();
65
66 virtual std::unique_ptr<IActionObject> clone() const override;
67
68 virtual IActionObject::FrameState next_frame(real32 delta_time) override;
69
70 virtual IActionObject::FrameState prev_frame(real32 delta_time) override;
71
72 virtual void pause(real32 delta_time) override;
73
74 virtual void resume(real32 delta_time) override;
75
76 virtual void rewind(real32 delta_time) override;
77
78 virtual void release() override;
79
80 private:
81 static const char* DEBUG_CLASS_NAME;
82
84 update(real32 t, const Size2i& b, const Size2f& c, real32 d);
85
86 void first_frame(real32 delta_time);
87 void last_frame(real32 delta_time);
88
89 const Size2f total_displacement_ = Size2f::zero;
90 Size2i initial_size_ = Size2i::zero;
91
92 std::shared_ptr<Sprite> drawable_;
93
96};
97
98} // namespace nom
99
100#endif // include guard defined
101
FrameState
The update status of the action.
virtual void resume(real32 delta_time) override
Resume the internal state of the action.
virtual void pause(real32 delta_time) override
Freeze the action's internal state.
virtual IActionObject::FrameState next_frame(real32 delta_time) override
Play the action forward in time by one time step.
virtual IActionObject::FrameState prev_frame(real32 delta_time) override
Play the action backwards in time by one time step.
virtual void rewind(real32 delta_time) override
Reset the internal state of the action back to its initial starting values.
ScaleByAction(const std::shared_ptr< Sprite > &drawable, const Size2f &delta, real32 seconds)
Apply a relative scale factor to a sprite.
Size2i size_
The current size of the drawable.
friend class ActionTest
Allow access into our private parts for unit testing.
virtual void release() override
Free externally referenced resources held by the action.
virtual std::unique_ptr< IActionObject > clone() const override
Create a deep copy instance of the action.
Base class for bitmap objects.
Definition Sprite.hpp:49
static const Size2 zero
Definition Size2.hpp:122