29#ifndef NOMLIB_ACTIONS_SCALE_BY_ACTION_HPP
30#define NOMLIB_ACTIONS_SCALE_BY_ACTION_HPP
34#include "nomlib/config.hpp"
35#include "nomlib/actions/IActionObject.hpp"
36#include "nomlib/math/Size2.hpp"
37#include "nomlib/math/Rect.hpp"
52 typedef IActionObject derived_type;
62 const Size2f& delta, real32 seconds );
66 virtual std::unique_ptr<IActionObject>
clone()
const override;
72 virtual void pause(real32 delta_time)
override;
74 virtual void resume(real32 delta_time)
override;
76 virtual void rewind(real32 delta_time)
override;
81 static const char* DEBUG_CLASS_NAME;
84 update(real32 t,
const Size2i& b,
const Size2f& c, real32 d);
86 void first_frame(real32 delta_time);
87 void last_frame(real32 delta_time);
92 std::shared_ptr<Sprite> drawable_;
FrameState
The update status of the action.
virtual void resume(real32 delta_time) override
Resume the internal state of the action.
virtual void pause(real32 delta_time) override
Freeze the action's internal state.
virtual IActionObject::FrameState next_frame(real32 delta_time) override
Play the action forward in time by one time step.
virtual IActionObject::FrameState prev_frame(real32 delta_time) override
Play the action backwards in time by one time step.
virtual void rewind(real32 delta_time) override
Reset the internal state of the action back to its initial starting values.
ScaleByAction(const std::shared_ptr< Sprite > &drawable, const Size2f &delta, real32 seconds)
Apply a relative scale factor to a sprite.
Size2i size_
The current size of the drawable.
friend class ActionTest
Allow access into our private parts for unit testing.
virtual void release() override
Free externally referenced resources held by the action.
virtual std::unique_ptr< IActionObject > clone() const override
Create a deep copy instance of the action.
Base class for bitmap objects.