nomlib
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RocketSDL2SystemInterface.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_GUI_ROCKET_SDL2_SYSTEM_INTERFACE_HPP
30#define NOMLIB_GUI_ROCKET_SDL2_SYSTEM_INTERFACE_HPP
31
32#include <functional>
33
34#include "nomlib/config.hpp"
35
36#include <Rocket/Core/SystemInterface.h>
37#include <Rocket/Core/Input.h>
38
39#include <SDL.h>
40
41namespace nom {
42
46class RocketSDL2SystemInterface: public Rocket::Core::SystemInterface
47{
48 public:
50
54 virtual void Release();
55
60 virtual void ActivateKeyboard();
61
66 virtual void DeactivateKeyboard();
67
71 virtual float GetElapsedTime();
72
79 virtual bool LogMessage(Rocket::Core::Log::Type type, const Rocket::Core::String& message);
80};
81
82} // namespace nom
83
84#endif // include guard defined
System interfacing bridge between libRocket and nomlib.
virtual float GetElapsedTime()
Implements Rocket::Core::SystemInterface::GetElapsedTime.
virtual void ActivateKeyboard()
Begin text input mode (brings up virtual keyboard on mobile hardware).
virtual void Release()
Implements Rocket::Core::SystemInterface::Release.
virtual bool LogMessage(Rocket::Core::Log::Type type, const Rocket::Core::String &message)
Implements Rocket::Core::SystemInterface::LogMessage.
virtual void DeactivateKeyboard()
End text input mode (brings up virtual keyboard on mobile hardware).