29#ifndef NOMLIB_ACTIONS_REMOVE_ACTION_HPP
30#define NOMLIB_ACTIONS_REMOVE_ACTION_HPP
34#include "nomlib/config.hpp"
35#include "nomlib/actions/IActionObject.hpp"
47 typedef IActionObject derived_type;
59 virtual std::unique_ptr<IActionObject>
clone()
const override;
66 virtual void pause(real32 delta_time)
override;
69 virtual void resume(real32 delta_time)
override;
72 virtual void rewind(real32 delta_time)
override;
77 static const char* DEBUG_CLASS_NAME;
FrameState
The update status of the action.
virtual std::unique_ptr< IActionObject > clone() const override
Create a deep copy instance of the action.
virtual void resume(real32 delta_time) override
This action does not support being resumed.
virtual void pause(real32 delta_time) override
This action does not support being paused.
std::shared_ptr< IActionObject > action_
The child action.
friend class ActionTest
Allow access into our private parts for unit testing.
RemoveAction(const std::shared_ptr< IActionObject > &action)
Free the external resources held by an action.
virtual IActionObject::FrameState next_frame(real32 delta_time) override
Play the action forward in time by one time step.
virtual void release() override
Free externally referenced resources held by the action.
virtual IActionObject::FrameState prev_frame(real32 delta_time) override
Play the action backwards in time by one time step.
virtual void rewind(real32 delta_time) override
This action does not support being reset.