nomlib
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GameControllerEventHandler.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_SYSTEM_GAME_CONTROLLER_EVENT_HANDLER_HPP
30#define NOMLIB_SYSTEM_GAME_CONTROLLER_EVENT_HANDLER_HPP
31
32#include <memory>
33#include <map>
34
35#include "nomlib/config.hpp"
36#include "nomlib/system/GameController.hpp"
37
38namespace nom {
39
40// Forward declarations
41class GameController;
42
44class GameControllerEventHandler
45{
46 public:
47 GameControllerEventHandler();
48 ~GameControllerEventHandler();
49
51 nom::size_type num_joysticks() const;
52
53 // Non-owned pointer
54 GameController* joystick(JoystickID dev_id) const;
55
60 bool joystick_exists(JoystickID dev_id) const;
61
66 GameController* add_joystick(JoystickIndex device_index);
67
72 bool remove_joystick(JoystickID dev_id);
73
78
79 private:
80 typedef std::map<JoystickID, std::unique_ptr<GameController>> joysticks;
81
90 joysticks joysticks_;
91};
92
93} // namespace nom
94
95#endif // include guard defined
nom::size_type num_joysticks() const
Get the number of accessible joysticks.
GameController * add_joystick(JoystickIndex device_index)
Append a game controller to the active devices pool.
bool remove_joystick(JoystickID dev_id)
Remove a connected joystick from the joystick event pool.
void remove_joysticks()
Remove all joystick connection IDs from the joystick event pool.
joysticks joysticks_
Active game controllers event pool.
bool joystick_exists(JoystickID dev_id) const
Query for the existence of an attached joystick.
SDL2 game controller interface.