nomlib
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include
nomlib
graphics
fonts
FontRow.hpp
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/******************************************************************************
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nomlib - C++11 cross-platform game engine
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Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef NOMLIB_GRAPHICS_FONTS_FONT_ROW_HPP
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#define NOMLIB_GRAPHICS_FONTS_FONT_ROW_HPP
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#include <vector>
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#include "nomlib/config.hpp"
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namespace
nom {
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struct
FontRow
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{
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FontRow
(
void
) :
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width
( 0 ),
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top
( 0 ),
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height
( 0 )
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{
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//NOM_LOG_TRACE(NOM);
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}
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~FontRow
(
void
)
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{
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//NOM_LOG_TRACE(NOM);
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}
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FontRow
( uint
top
, uint
height
) :
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width
( 0 ),
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top
(
top
),
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height
(
height
)
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{
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//NOM_LOG_TRACE(NOM);
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}
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uint
width
;
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uint
top
;
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uint
height
;
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};
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typedef
std::vector<FontRow> PageRow;
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}
// namespace nom
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#endif
// include guard defined
nom::FontRow::width
uint width
Current width of the row.
Definition
FontRow.hpp:65
nom::FontRow::FontRow
FontRow(void)
Default constructor.
Definition
FontRow.hpp:42
nom::FontRow::top
uint top
Y position of the row into the texture.
Definition
FontRow.hpp:68
nom::FontRow::~FontRow
~FontRow(void)
Destructor.
Definition
FontRow.hpp:51
nom::FontRow::height
uint height
Height of the row.
Definition
FontRow.hpp:71
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