nomlib
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DecoratorSpriteBatch.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_GUI_DECORATOR_SPRITE_BATCH_HPP
30#define NOMLIB_GUI_DECORATOR_SPRITE_BATCH_HPP
31
32#include <memory>
33#include <Rocket/Core/Decorator.h>
34
35#include "nomlib/config.hpp"
36
37namespace nom {
38
39// Forward declarations
40class SpriteBatch;
41class Texture;
42
47class DecoratorSpriteBatch: public Rocket::Core::Decorator
48{
49 public:
55
58
65 bool initialize( const std::string& sheet_src,
66 const std::string& sheet_image_src,
67 int sheet_frame,
68 const std::string& rml_source );
69
73 virtual Rocket::Core::DecoratorDataHandle GenerateElementData(Rocket::Core::Element* element);
74
77 virtual void ReleaseElementData(Rocket::Core::DecoratorDataHandle element_data);
78
82 virtual void RenderElement(Rocket::Core::Element* element, Rocket::Core::DecoratorDataHandle element_data);
83
84 private:
86 std::unique_ptr<SpriteBatch> sprite_;
87 std::unique_ptr<Texture> texture_;
88};
89
90} // namespace nom
91
92#endif // include guard
virtual void ReleaseElementData(Rocket::Core::DecoratorDataHandle element_data)
bool initialize(const std::string &sheet_src, const std::string &sheet_image_src, int sheet_frame, const std::string &rml_source)
virtual ~DecoratorSpriteBatch()
Destructor.
virtual Rocket::Core::DecoratorDataHandle GenerateElementData(Rocket::Core::Element *element)
virtual void RenderElement(Rocket::Core::Element *element, Rocket::Core::DecoratorDataHandle element_data)
DecoratorSpriteBatch()
Default constructor.
std::unique_ptr< SpriteBatch > sprite_
The sprite object used to render the decorator.
Extended sprite rendering using sprite sheets.