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nomlib
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This is the complete list of members for nom::Texture, including all inherited members.
| Access enum name (defined in nom::Texture) | nom::Texture | |
| access(void) const | nom::Texture | |
| alpha(void) const | nom::Texture | |
| bits_per_pixel(void) const | nom::Texture | |
| blend_mode(void) const | nom::Texture | |
| bounds() const (defined in nom::Texture) | nom::Texture | |
| bounds_ | nom::Texture | private |
| bytes_per_pixel(void) const (defined in nom::Texture) | nom::Texture | |
| clone() const | nom::Texture | |
| color_modulation(void) const | nom::Texture | |
| colorkey(void) const | nom::Texture | |
| colorkey_ | nom::Texture | private |
| copy_pixels(const void *source, int pitch) (defined in nom::Texture) | nom::Texture | |
| create(SDL_Texture *source) | nom::Texture | |
| create(const Image &source) | nom::Texture | |
| create(const Image &source, uint32 pixel_format, enum Texture::Access type) | nom::Texture | |
| draw(SDL_Renderer *target) const | nom::Texture | |
| draw(const RenderWindow &target) const | nom::Texture | |
| draw(SDL_Renderer *target, const real64 angle) const | nom::Texture | |
| draw(const RenderWindow &target, const real64 angle) const | nom::Texture | |
| height(void) const | nom::Texture | |
| hq2x enum value (defined in nom::Texture) | nom::Texture | |
| hq3x enum value (defined in nom::Texture) | nom::Texture | |
| hq4x enum value (defined in nom::Texture) | nom::Texture | |
| initialize(uint32 format, uint32 flags, int width, int height) | nom::Texture | |
| initialize(uint32 format, uint32 flags, const Size2i &dims) | nom::Texture | |
| Invalid enum value (defined in nom::Texture) | nom::Texture | |
| load(const std::string &filename, bool use_cache=false, enum Texture::Access type=Access::Static) | nom::Texture | |
| lock() | nom::Texture | |
| lock(const IntRect &bounds) | nom::Texture | |
| locked() const | nom::Texture | |
| maximum_size(void) | nom::Texture | static |
| None enum value (defined in nom::Texture) | nom::Texture | |
| operator=(const Texture &other) | nom::Texture | |
| pitch(void) const (defined in nom::Texture) | nom::Texture | |
| pitch_ | nom::Texture | private |
| pixel(int x, int y) | nom::Texture | |
| pixel_format(void) const (defined in nom::Texture) | nom::Texture | |
| pixels(void) const (defined in nom::Texture) | nom::Texture | |
| pixels_ | nom::Texture | private |
| position() const (defined in nom::Texture) | nom::Texture | |
| position_ | nom::Texture | private |
| RenderTarget enum value (defined in nom::Texture) | nom::Texture | |
| resize(enum ResizeAlgorithm scaling_algorithm) | nom::Texture | |
| ResizeAlgorithm enum name | nom::Texture | |
| scale2x enum value (defined in nom::Texture) | nom::Texture | |
| scale3x enum value (defined in nom::Texture) | nom::Texture | |
| scale4x enum value (defined in nom::Texture) | nom::Texture | |
| scale_factor(enum ResizeAlgorithm scaling_algorithm) const | nom::Texture | |
| scale_factor() const (defined in nom::Texture) | nom::Texture | |
| scale_factor_ (defined in nom::Texture) | nom::Texture | private |
| self_type typedef (defined in nom::Texture) | nom::Texture | |
| set_alpha(uint8 opacity) | nom::Texture | |
| set_blend_mode(const SDL_BlendMode blend) | nom::Texture | |
| set_bounds(const IntRect &bounds) | nom::Texture | |
| set_color_modulation(const Color4i &color) | nom::Texture | |
| set_colorkey(const Color4i &colorkey) | nom::Texture | |
| set_position(const Point2i &pos) (defined in nom::Texture) | nom::Texture | |
| set_scale_factor(int factor) (defined in nom::Texture) | nom::Texture | private |
| set_size(const Size2i &size) | nom::Texture | |
| size() const | nom::Texture | |
| size_ (defined in nom::Texture) | nom::Texture | private |
| Static enum value (defined in nom::Texture) | nom::Texture | |
| Streaming enum value (defined in nom::Texture) | nom::Texture | |
| Texture(void) | nom::Texture | |
| Texture(const Texture ©) | nom::Texture | |
| texture() const | nom::Texture | |
| texture_ (defined in nom::Texture) | nom::Texture | private |
| unlock(void) | nom::Texture | |
| update_pixels(const void *source, uint16 pitch, const IntRect &bounds) | nom::Texture | |
| valid() const | nom::Texture | |
| width(void) const | nom::Texture | |
| ~Texture(void) | nom::Texture |