nomlib
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nom
SpriteBatchAction
nom::SpriteBatchAction Member List
This is the complete list of members for
nom::SpriteBatchAction
, including all inherited members.
action_list
typedef
nom::IActionObject
related
ActionTest
class
nom::SpriteBatchAction
friend
clone
() const override
nom::SpriteBatchAction
virtual
COMPLETED
enum value
nom::IActionObject
create_action
(ObjectArgs &&... args)
nom::IActionObject
related
create_action
(const action_list &actions)
nom::IActionObject
related
DEBUG_CLASS_NAME
(defined in
nom::SpriteBatchAction
)
nom::SpriteBatchAction
private
static
derived_type
typedef (defined in
nom::SpriteBatchAction
)
nom::SpriteBatchAction
drawable_
nom::SpriteBatchAction
private
duration
() const
nom::IActionObject
duration_
(defined in
nom::IActionObject
)
nom::IActionObject
private
elapsed_frames_
nom::IActionObject
protected
first_frame
(real32 delta_time) (defined in
nom::SpriteBatchAction
)
nom::SpriteBatchAction
private
frame_interval_
nom::SpriteBatchAction
private
FrameState
enum name
nom::IActionObject
IActionObject
() (defined in
nom::IActionObject
)
nom::IActionObject
initial_frame_
nom::SpriteBatchAction
private
last_delta_
(defined in
nom::SpriteBatchAction
)
nom::SpriteBatchAction
private
last_frame
(real32 delta_time) (defined in
nom::SpriteBatchAction
)
nom::SpriteBatchAction
private
name
() const
nom::IActionObject
name_
(defined in
nom::IActionObject
)
nom::IActionObject
private
next_frame
(real32 delta_time) override
nom::SpriteBatchAction
virtual
pause
(real32 delta_time) override
nom::SpriteBatchAction
virtual
PLAYING
enum value
nom::IActionObject
prev_frame
(real32 delta_time) override
nom::SpriteBatchAction
virtual
release
() override
nom::SpriteBatchAction
virtual
resume
(real32 delta_time) override
nom::SpriteBatchAction
virtual
rewind
(real32 delta_time) override
nom::SpriteBatchAction
virtual
self_type
typedef (defined in
nom::SpriteBatchAction
)
nom::SpriteBatchAction
set_duration
(real32 seconds)
nom::IActionObject
protected
set_name
(const std::string &action_id)
nom::IActionObject
set_speed
(real32 speed)
nom::IActionObject
virtual
set_status
(FrameState state)
nom::IActionObject
protected
set_timing_curve
(const IActionObject::timing_curve_func &mode)
nom::IActionObject
virtual
speed
() const
nom::IActionObject
speed_
(defined in
nom::IActionObject
)
nom::IActionObject
private
SpriteBatchAction
(const std::shared_ptr< SpriteBatch > &drawable, real32 frame_interval_seconds)
nom::SpriteBatchAction
status
() const
nom::IActionObject
protected
status_
(defined in
nom::IActionObject
)
nom::IActionObject
private
timer_
nom::IActionObject
protected
timing_curve
() const
nom::IActionObject
timing_curve_
(defined in
nom::IActionObject
)
nom::IActionObject
private
timing_curve_func
typedef
nom::IActionObject
total_displacement_
nom::SpriteBatchAction
private
update
(real32 t, real32 b, real32 c, real32 d) (defined in
nom::SpriteBatchAction
)
nom::SpriteBatchAction
private
~IActionObject
() (defined in
nom::IActionObject
)
nom::IActionObject
virtual
~SpriteBatchAction
() (defined in
nom::SpriteBatchAction
)
nom::SpriteBatchAction
virtual
Generated on
for nomlib by
1.16.1