nomlib
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include
nomlib
audio
AL
osx
apple_extensions.hpp
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/******************************************************************************
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nomlib - C++11 cross-platform game engine
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Copyright (c) 2013, 2014, 2015, 2016 Jeffrey Carpenter <i8degrees@gmail.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef NOMLIB_AL_OSX_APPLE_EXTENSIONS_HPP
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#define NOMLIB_AL_OSX_APPLE_EXTENSIONS_HPP
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#include "nomlib/config.hpp"
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// Forward declarations
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// struct ALCdevice_struct;
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// TODO(jeff): Private header?
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namespace
nom {
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namespace
audio {
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real64 osx_sample_rate();
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void
osx_set_sample_rate(real64 sample_rate);
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int
osx_max_sources();
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void
osx_set_max_sources(
int
num_sources);
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}
// namespace audio
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}
// namespace nom
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#endif
// include guard defined
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