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WindowsConsoleOutput.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_CORE_WINDOWS_CONSOLE_OUTPUT_HPP
30#define NOMLIB_CORE_WINDOWS_CONSOLE_OUTPUT_HPP
31
32#include <memory>
33
34// #include <cstdio>
35#include <windows.h>
36#include <winnt.h>
37
38#include "nomlib/config.hpp"
39#include "nomlib/core/ConsoleOutput.hpp"
40
41namespace nom {
42
46class WindowsConsoleOutput: public ConsoleOutput
47{
48 public:
49 WindowsConsoleOutput();
50
54
57
64 void set_style( uint32 style );
65
67 void endl();
68
69 private:
71 HANDLE console_;
72
74 // restore the original state when we are done.
76
77 CONSOLE_SCREEN_BUFFER_INFO buffer_info_;
78
80 WORD fg_white_ = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE;
81
83 WORD fg_red_ = FOREGROUND_RED | FOREGROUND_INTENSITY;
84
86 WORD fg_green_ = FOREGROUND_GREEN | FOREGROUND_INTENSITY;
87
89 WORD fg_blue_ = FOREGROUND_BLUE | FOREGROUND_INTENSITY;
90
92 WORD fg_magenta_ = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY;
93
95 WORD fg_yellow_ = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY;
96};
97
98} // namespace nom
99
100#endif // include guard defined
ConsoleOutput()
Default constructor; initializes the output stream to use std::cerr (the standard error stream).
ConsoleOutput::Color color() const
Get the last color that was set.
WORD fg_magenta_
Bold magenta foreground color for cmd.exe.
void endl()
Implements ConsoleOutput::reset_colors.
HANDLE console_
Resource handle for access into console API.
void set_style(uint32 style)
Implements ConsoleOutput::set_style.
WORD fg_yellow_
Bold yellow foreground color for cmd.exe.
void set_color(ConsoleOutput::Color color)
Implements ConsoleOutput::set_color.
WORD fg_red_
Bold red foreground color for cmd.exe.
WORD color_attrs_
Store the screen buffer state before we modify it, so we can.
WORD fg_blue_
Bold blue foreground color for cmd.exe.
WORD fg_green_
Bold green foreground color for cmd.exe.
virtual ~WindowsConsoleOutput()
Destructor; if a console is detected, an attempt to reset the colors will be made.
WORD fg_white_
White foreground color for cmd.exe.