nomlib
Loading...
Searching...
No Matches
Timer.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_SDL_TIMER_HEADERS
30#define NOMLIB_SDL_TIMER_HEADERS
31
32#include <iostream>
33#include <string>
34
35#include "nomlib/config.hpp"
36
37namespace nom {
38
39class Timer
40{
41 public:
42 Timer ( void );
43 virtual ~Timer ( void );
44
45 void start ( void );
46 void stop ( void );
47
49 void restart ( void );
50
51 void pause ( void );
52 void unpause ( void );
53
54 uint32 ticks ( void ) const;
55
56 bool started ( void ) const;
57 bool paused ( void ) const;
58
59 const std::string ticksAsString ( void ) const;
60
61 real32 to_seconds() const;
62
68 static uint32 to_milliseconds(real32 seconds);
69
75 static real32 to_seconds(uint32 ticks);
76
77 private:
80
83
86
89};
90
91
92} // namespace nom
93
94#endif // NOMLIB_SDL_TIMER_HEADERS defined
void restart(void)
Alias for start.
bool timer_started
Tracks whether we are started or not.
Definition Timer.hpp:88
bool timer_paused
Tracks whether we are paused or not.
Definition Timer.hpp:85
static real32 to_seconds(uint32 ticks)
Convert a timer value to seconds.
static uint32 to_milliseconds(real32 seconds)
Convert milliseconds to seconds.
uint32 paused_ticks
Holds ticks while paused.
Definition Timer.hpp:82
uint32 elapsed_ticks
Milliseconds since timer start.
Definition Timer.hpp:79