nomlib
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Rectangle.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_GRAPHICS_SHAPES_RECTANGLE_HPP
30#define NOMLIB_GRAPHICS_SHAPES_RECTANGLE_HPP
31
32#include "nomlib/config.hpp"
33#include "nomlib/math/Color4.hpp"
34#include "nomlib/math/Rect.hpp"
35#include "nomlib/graphics/shapes/Shape.hpp"
36#include "nomlib/system/SDL_helpers.hpp"
37
38namespace nom {
39
40// Forward declarations
41class Texture;
42
48class Rectangle: public Shape
49{
50 public:
51 typedef Rectangle self_type;
52 typedef Shape derived_type;
53
56
58 virtual ~Rectangle();
59
64 Rectangle(const IntRect& rect, const Color4i& fill);
65
69 ObjectTypeInfo type() const override;
70
72 virtual Shape* clone() const override;
73
81 Texture* texture() const;
82
84 void update() override;
85
89 void draw(RenderTarget& target) const override;
90};
91
92} // namespace nom
93
94#endif // include guard defined
Run-time type information (RTTI) container class.
void update() override
Texture * texture() const
Get a texture representation of the rectangle.
ObjectTypeInfo type() const override
Re-implements the IObject::type method.
virtual ~Rectangle()
Destructor; should be fine to inherit from.
Rectangle(const IntRect &rect, const Color4i &fill)
Construct a Rectangle object from parameters.
Rectangle()
Default constructor.
void draw(RenderTarget &target) const override
Render the rectangle shape.
virtual Shape * clone() const override
Shape(const Shape &copy)
Copy constructor.