nomlib
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Path.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_PATH_HEADERS
30#define NOMLIB_PATH_HEADERS
31
32#include <iostream>
33#include <string>
34#include <cstring>
35
36#include "nomlib/config.hpp"
37
38namespace nom {
39
41class Path
42{
43 public:
48 typedef std::string value_type;
49
51 void init( void );
52
54 Path ( void );
55
57 ~Path ( void );
58
62 Path ( const std::string& p );
63
67 const value_type& native ( void ) const;
68
70 const std::string& path ( void ) const;
71
73 Path& operator =( const Path& rhs );
74
82 std::string prepend( const std::string& path ) const;
83
84 private:
85 value_type path_separator;
86 std::string pathname;
87};
88
89
90} // namespace nom
91
92#endif // include guard
93
const value_type & native(void) const
~Path(void)
Destructor; nothing to clean up (automatic clean up).
std::string value_type
Definition Path.hpp:48
Path(void)
Default constructor; initialize the native path delimiter.
const std::string & path(void) const
Obtain assigned pathname.
std::string prepend(const std::string &path) const
Add the set object's file path to the beginning of a file path.
void init(void)
Initialize the platform's native path delimiter.
Path & operator=(const Path &rhs)
Assignment operator.
Path(const std::string &p)
Construct a complete object.