nomlib
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include
nomlib
audio
AL
OpenAL.hpp
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/******************************************************************************
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nomlib - C++11 cross-platform game engine
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Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef NOMLIB_OPENAL_HEADERS
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#define NOMLIB_OPENAL_HEADERS
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#include "nomlib/config.hpp"
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#if defined(NOM_USE_CREATIVE_OPENAL) || defined(NOM_USE_OPENAL_SOFT)
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// Use OpenAL-soft distributed SDK headers
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#include <AL/al.h>
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#include <AL/alc.h>
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#include <AL/alext.h>
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#elif defined(NOM_PLATFORM_OSX) && defined(NOM_USE_APPLE_OPENAL)
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// Use Apple's distributed OpenAL SDK headers
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#include <OpenAL/al.h>
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#include <OpenAL/alc.h>
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#include <OpenAL/MacOSX_OALExtensions.h>
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#else
// As per the header inclusion path that FindOpenAL.cmake gives us
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#include <al.h>
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#include <alc.h>
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#include <alext.h>
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#endif
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#if defined(NOM_DEBUG)
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// IMPORTANT: This macro is DEPRECATED, in favor of AL_CHECK_ERR_VOID.
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// The rationale for this decision is readability (clarity); the argument,
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// "function", serves no purpose and therefore can be misleading in its use.
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#define AL_CHECK_ERR(Function) \
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( (Function), nom::priv::al_err(NOM_FUNC, __FILE__, __LINE__) )
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// TODO: Rename this macro to AL_CHECK_ERR after we have phased AL_CHECK_ERR
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// out of the code base
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#define AL_CHECK_ERR_VOID() \
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( nom::priv::al_err(NOM_FUNC, __FILE__, __LINE__) )
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#else
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#define AL_CHECK_ERR(Function) (Function)
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#define AL_CHECK_ERR_VOID()
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#endif
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// Clear the error state of OpenAL
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//
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// TODO: Clear the error state before calling functions that we check err state
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// on -- the err messages we see are potentially out of sync otherwise!
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#define AL_CLEAR_ERR() alGetError();
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namespace
nom {
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namespace
priv {
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void
al_err(
const
std::string& func,
const
std::string& file, uint32 line);
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}
// namespace priv
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}
// namespace nom
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namespace
nom {
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namespace
audio {
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// enum AudioError
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// {
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// ERR_NO_ERROR = 0,
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// ERR_SYSTEM_CALL_FAILURE,
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// ERR_OUT_OF_MEMORY,
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// ERR_INVALID_OPERATION,
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// };
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// struct err_t
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// {
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// uint32 error_code = 0;
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// };
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// // uint32 err(err_t* err);
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// uint32 err();
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// const char* err_str(uint32 errno);
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// void set_err(uint32 errno);
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// void set_err(err_t* err);
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}
// namespace audio
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}
// namespace nom
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#endif
// NOMLIB_OPENAL_HEADERS defined
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