nomlib
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OpenAL.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_OPENAL_HEADERS
30#define NOMLIB_OPENAL_HEADERS
31
32#include "nomlib/config.hpp"
33
34#if defined(NOM_USE_CREATIVE_OPENAL) || defined(NOM_USE_OPENAL_SOFT)
35 // Use OpenAL-soft distributed SDK headers
36 #include <AL/al.h>
37 #include <AL/alc.h>
38 #include <AL/alext.h>
39#elif defined(NOM_PLATFORM_OSX) && defined(NOM_USE_APPLE_OPENAL)
40 // Use Apple's distributed OpenAL SDK headers
41 #include <OpenAL/al.h>
42 #include <OpenAL/alc.h>
43 #include <OpenAL/MacOSX_OALExtensions.h>
44#else // As per the header inclusion path that FindOpenAL.cmake gives us
45 #include <al.h>
46 #include <alc.h>
47 #include <alext.h>
48#endif
49
50#if defined(NOM_DEBUG)
51 // IMPORTANT: This macro is DEPRECATED, in favor of AL_CHECK_ERR_VOID.
52 // The rationale for this decision is readability (clarity); the argument,
53 // "function", serves no purpose and therefore can be misleading in its use.
54 #define AL_CHECK_ERR(Function) \
55 ( (Function), nom::priv::al_err(NOM_FUNC, __FILE__, __LINE__) )
56
57 // TODO: Rename this macro to AL_CHECK_ERR after we have phased AL_CHECK_ERR
58 // out of the code base
59 #define AL_CHECK_ERR_VOID() \
60 ( nom::priv::al_err(NOM_FUNC, __FILE__, __LINE__) )
61#else
62 #define AL_CHECK_ERR(Function) (Function)
63 #define AL_CHECK_ERR_VOID()
64#endif
65
66// Clear the error state of OpenAL
67//
68// TODO: Clear the error state before calling functions that we check err state
69// on -- the err messages we see are potentially out of sync otherwise!
70#define AL_CLEAR_ERR() alGetError();
71
72namespace nom {
73namespace priv {
74
75void al_err(const std::string& func, const std::string& file, uint32 line);
76
77} // namespace priv
78} // namespace nom
79
80namespace nom {
81namespace audio {
82
83// enum AudioError
84// {
85// ERR_NO_ERROR = 0,
86// ERR_SYSTEM_CALL_FAILURE,
87// ERR_OUT_OF_MEMORY,
88// ERR_INVALID_OPERATION,
89// };
90
91// struct err_t
92// {
93// uint32 error_code = 0;
94// };
95
96// // uint32 err(err_t* err);
97// uint32 err();
98// const char* err_str(uint32 errno);
99
100// void set_err(uint32 errno);
101// void set_err(err_t* err);
102
103} // namespace audio
104} // namespace nom
105
106#endif // NOMLIB_OPENAL_HEADERS defined
107