nomlib
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NullAudioDevice.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_AUDIO_NULL_AUDIO_DEVICE_HPP
30#define NOMLIB_AUDIO_NULL_AUDIO_DEVICE_HPP
31
32#include <string>
33#include <memory>
34
35#include "nomlib/config.hpp"
36#include "nomlib/audio/IAudioDevice.hpp"
37
38namespace nom {
39namespace audio {
40
41// Forward declarations
42// struct SoundBuffer;
43// class IOAudioEngine;
44
45// void null_set_audio_volume(SoundBuffer* target, real32 gain);
46
47class NullAudioDevice: public IAudioDevice
48{
49 public:
50 NullAudioDevice();
51 virtual ~NullAudioDevice();
52
53 // virtual void* device() const override;
54 // virtual void* context() const override;
55 // virtual IOAudioEngine* caps() const override;
56
57 virtual bool valid() const override;
58 std::string device_name() const override;
59
60 virtual IOAudioEngine* open(const audio::AudioSpec* spec) override;
61 virtual void suspend() override;
62 virtual void resume() override;
63 virtual void close() override;
64
65 private:
66 bool initialized_ = false;
67 // IOAudioEngine* impl_ = nullptr;
68 std::string device_name_;
69};
70
71IOAudioEngine* create_null_audio_device(const audio::AudioSpec* spec);
72
73} // namespace audio
74} // namespace nom
75
76#endif // include guard defined
Abstract audio device interface.
Abstract base class for an instance of the audio hardware interface.