29#ifndef NOMLIB_ACTIONS_MOVE_BY_ACTION_HPP
30#define NOMLIB_ACTIONS_MOVE_BY_ACTION_HPP
34#include "nomlib/config.hpp"
35#include "nomlib/actions/IActionObject.hpp"
36#include "nomlib/math/Point2.hpp"
51 typedef IActionObject derived_type;
61 MoveByAction(
const std::shared_ptr<Sprite>& drawable,
const Point2i& delta,
66 virtual std::unique_ptr<IActionObject>
clone()
const override;
72 virtual void pause(real32 delta_time)
override;
74 virtual void resume(real32 delta_time)
override;
76 virtual void rewind(real32 delta_time)
override;
81 static const char* DEBUG_CLASS_NAME;
84 update(real32 t,
const Point2i& b,
const Point2i& c, real32 d);
86 void first_frame(real32 delta_time);
88 void last_frame(real32 delta_time);
93 std::shared_ptr<Sprite> drawable_;
FrameState
The update status of the action.
virtual IActionObject::FrameState prev_frame(real32 delta_time) override
Play the action backwards in time by one time step.
virtual void pause(real32 delta_time) override
Freeze the action's internal state.
virtual std::unique_ptr< IActionObject > clone() const override
Create a deep copy instance of the action.
virtual IActionObject::FrameState next_frame(real32 delta_time) override
Play the action forward in time by one time step.
virtual void resume(real32 delta_time) override
Resume the internal state of the action.
virtual void rewind(real32 delta_time) override
Reset the internal state of the action back to its initial starting values.
MoveByAction(const std::shared_ptr< Sprite > &drawable, const Point2i &delta, real32 seconds)
Move a sprite relative to its current position.
friend class ActionTest
Allow access into our private parts for unit testing.
virtual void release() override
Free externally referenced resources held by the action.
Base class for bitmap objects.