nomlib
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InputActionMapper.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_SYSTEM_INPUT_MAPPER_INPUT_ACTION_MAPPER_HPP
30#define NOMLIB_SYSTEM_INPUT_MAPPER_INPUT_ACTION_MAPPER_HPP
31
32#include <memory>
33#include <map>
34
35#include "nomlib/config.hpp"
36#include "nomlib/system/Event.hpp"
37
38namespace nom {
39
40// Forward declarations
41class InputAction;
42
47{
48 public:
49 friend class InputStateMapper;
50
51 typedef InputActionMapper SelfType;
52 typedef std::multimap<std::string, std::shared_ptr<InputAction>> ActionMap;
53 typedef std::pair<std::string, std::shared_ptr<InputAction>> ActionPair;
54
57
60
64 bool
65 insert( const std::string& key, const InputAction& action,
66 const event_callback& callback );
67
69 bool erase( const std::string& key );
70
71 private:
75 const ActionMap& get( void ) const;
76
81 ActionMap input_map_;
82};
83
84#define NOM_CONNECT_INPUT_MAPPING(obj, key, action, func, ...) \
85 ( obj.insert( key, action, nom::event_callback( [&](const nom::Event& evt) { func( __VA_ARGS__ ); } ) ) )
86
87} // namespace nom
88
89#endif // include guard defined
Base class for mapping an action to an input device.
ActionMap input_map_
Hash container of input actions, sorted by name.
const ActionMap & get(void) const
Obtain the input map's contents.
~InputActionMapper(void)
Destructor.
InputActionMapper(void)
Default constructor.
bool insert(const std::string &key, const InputAction &action, const event_callback &callback)
Insert an action mapping.
bool erase(const std::string &key)
Remove an action mapping.