nomlib
Loading...
Searching...
No Matches
IObject.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_CORE_IOBJECT_HPP
30#define NOMLIB_CORE_IOBJECT_HPP
31
32#include <sstream>
33#include <new>
34
35#include "nomlib/config.hpp"
36#include "nomlib/core/ObjectTypeInfo.hpp"
37
38namespace nom {
39
42{
43 public:
44 typedef IObject self_type;
45
46 typedef IObject* raw_ptr;
47
48 static uint64 total_alloc_bytes;
49 static uint64 total_dealloc_bytes;
50
52 IObject( void );
53
55 virtual ~IObject( void );
56
79 virtual ObjectTypeInfo type( void ) const;
80
91 virtual bool is_type( const ObjectTypeInfo& rhs ) const;
92
103 template <typename Base, typename Derived>
104 static bool is_a( const Derived object )
105 {
106 if( dynamic_cast<Base>( object ) != nullptr )
107 {
108 return true;
109 }
110
111 return false;
112 }
113
114 static void* operator new( nom::size_type mem );
115 static void operator delete( void* ptr );
116};
117
119inline bool operator ==( const IObject& lhs, const IObject& rhs )
120{
121 return( &lhs == &rhs );
122}
123
125inline bool operator !=( const IObject& lhs, const IObject& rhs )
126{
127 return ! ( &lhs == &rhs );
128}
129
130} // namespace nom
131
132#define NOM_ISA(type, expr) nom::IObject::is_a<type>( expr )
133
134#endif // include guard defined
135
Root object hierarchy for object type identification (RTTI).
Definition IObject.hpp:42
virtual bool is_type(const ObjectTypeInfo &rhs) const
Compare this object type with another object's type.
virtual ~IObject(void)
Virtual destructor.
IObject(void)
Default constructor.
static bool is_a(const Derived object)
Compare two objects to determine if a derived class inherits from a base class object.
Definition IObject.hpp:104
virtual ObjectTypeInfo type(void) const
Obtain the object's class type.
Run-time type information (RTTI) container class.