nomlib
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include
nomlib
gui
IDecorator.hpp
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/******************************************************************************
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nomlib - C++11 cross-platform game engine
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Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice, this
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list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#ifndef NOMLIB_GUI_IDECORATOR_HPP
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#define NOMLIB_GUI_IDECORATOR_HPP
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#include <memory>
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#include "nomlib/config.hpp"
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#include "nomlib/math/Transformable.hpp"
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#include "nomlib/gui/Drawables.hpp"
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namespace
nom {
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class
IDecorator
:
public
Transformable
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{
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public
:
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typedef
IDecorator
self_type;
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typedef
self_type* raw_ptr;
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typedef
std::unique_ptr<self_type> unique_ptr;
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typedef
std::shared_ptr<self_type> shared_ptr;
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IDecorator
(
void
)
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{
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// NOM_LOG_TRACE( NOM );
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}
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virtual
~IDecorator
(
void
)
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{
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// NOM_LOG_TRACE( NOM );
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}
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virtual
IntRect margins(
void
)
const
= 0;
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virtual
IntRect frame_bounds(
void
)
const
= 0;
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virtual
void
invalidate(
void
) = 0;
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// IntRect bounds( void ) const = 0;
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virtual
void
set_margins(
const
IntRect& margins ) = 0;
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};
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}
// namespace nom
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#endif
// include guard defined
nom::IDecorator::IDecorator
IDecorator(void)
Default constructor.
Definition
IDecorator.hpp:51
nom::IDecorator::~IDecorator
virtual ~IDecorator(void)
Destructor.
Definition
IDecorator.hpp:57
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