nomlib
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HighResolutionTimer.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_SYSTEM_HIGH_RESOLUTION_TIMER_HPP
30#define NOMLIB_SYSTEM_HIGH_RESOLUTION_TIMER_HPP
31
32#include "nomlib/config.hpp"
33
34namespace nom {
35
38{
39 public:
42
45
46 bool started() const;
47 bool paused() const;
48
49 uint64 ticks() const;
50
51 std::string ticks_str() const;
52
53 void start();
54 void stop();
55
57 void restart();
58
59 void pause();
60 void unpause();
61
64 static
65 real64 elapsed_ticks(uint64 start_hires_ticks, uint64 end_hires_ticks);
66
72 static real64 to_milliseconds(uint64 hires_ticks);
73
79 real64 to_seconds() const;
80
86 static real64 to_seconds(uint64 hires_ticks);
87
88 private:
90 bool paused_;
91
94
97
100};
101
102} // namespace nom
103
104#endif // include guard defined
bool paused_
Activity status of the timer.
static real64 to_seconds(uint64 hires_ticks)
Convert a high resolution timing value to seconds.
HighResolutionTimer()
Default constructor.
void restart()
Alias for start.
bool started_
Running status of the timer.
static real64 elapsed_ticks(uint64 start_hires_ticks, uint64 end_hires_ticks)
Get the elapsed frequency count per second of the high resolution counter.
~HighResolutionTimer()
Destructor.
static real64 to_milliseconds(uint64 hires_ticks)
Convert a high resolution timing value to milliseconds.
real64 to_seconds() const
Convert a high resolution timing value to seconds.
uint64 paused_ticks_
The recorded timestamp at the time of pausing the timer.
uint64 elapsed_ticks_
The recorded timestamp at the time of starting the timer.