nomlib
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Glyph.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_GRAPHICS_GLYPH_HPP
30#define NOMLIB_GRAPHICS_GLYPH_HPP
31
32#include <map>
33
34#include "nomlib/config.hpp"
35#include "nomlib/math/Rect.hpp"
36
37namespace nom {
38
40const std::string GLYPH_DELIMITER = ", ";
41
43struct Glyph
44{
45 Glyph ( void );
46
47 ~Glyph ( void );
48
51 IntRect bounds;
52
55
64};
65
67typedef std::map<uint32, Glyph> GlyphAtlas;
68
70inline std::ostream& operator << ( std::ostream& os, const Glyph& mode );
71
73inline bool operator == ( const Glyph& lhs, const Glyph& rhs );
74
76inline bool operator < ( const Glyph& lhs, const Glyph& rhs );
77
79inline bool operator > ( const Glyph& lhs, const Glyph& rhs );
80
81} // namespace nom
82
83#endif // include guard defined
Container structure for font data.
Definition Glyph.hpp:44
IntRect bounds
Bounding rectangle coordinates of the glyph as per the texture source.
Definition Glyph.hpp:51
Point2i offset
The additional X, Y rendering offsets to apply when copying the glyph from the texture source to the ...
Definition Glyph.hpp:63
int advance
Offset to move horizontally to the next character (spacing).
Definition Glyph.hpp:54
static const Point2 zero
Definition Point2.hpp:92