nomlib
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FadeOutAction.hpp
1/******************************************************************************
2
3 nomlib - C++11 cross-platform game engine
4
5Copyright (c) 2013, 2014 Jeffrey Carpenter <i8degrees@gmail.com>
6All rights reserved.
7
8Redistribution and use in source and binary forms, with or without
9modification, are permitted provided that the following conditions are met:
10
111. Redistributions of source code must retain the above copyright notice, this
12 list of conditions and the following disclaimer.
132. Redistributions in binary form must reproduce the above copyright notice,
14 this list of conditions and the following disclaimer in the documentation
15 and/or other materials provided with the distribution.
16
17THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
18ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
21ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
26SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
28******************************************************************************/
29#ifndef NOMLIB_ACTIONS_FADE_OUT_ACTION_HPP
30#define NOMLIB_ACTIONS_FADE_OUT_ACTION_HPP
31
32#include <memory>
33
34#include "nomlib/config.hpp"
35#include "nomlib/actions/IActionObject.hpp"
36#include "nomlib/math/Color4.hpp"
37
38namespace nom {
39
40// Forward declarations
41class Sprite;
42
44class FadeOutAction: public virtual IActionObject
45{
46 public:
48 friend class ActionTest;
49
50 typedef FadeOutAction self_type;
51 typedef IActionObject derived_type;
52
57 FadeOutAction(const std::shared_ptr<Sprite>& drawable, real32 seconds);
58
59 virtual ~FadeOutAction();
60
61 virtual std::unique_ptr<IActionObject> clone() const override;
62
63 virtual IActionObject::FrameState next_frame(real32 delta_time) override;
64
65 virtual IActionObject::FrameState prev_frame(real32 delta_time) override;
66
67 virtual void pause(real32 delta_time) override;
68
69 virtual void resume(real32 delta_time) override;
70
71 virtual void rewind(real32 delta_time) override;
72
73 virtual void release() override;
74
75 private:
76 static const char* DEBUG_CLASS_NAME;
77
78 IActionObject::FrameState update(real32 t, real32 b, real32 c, real32 d);
79
80 void first_frame(real32 delta_time);
81 void last_frame(real32 delta_time);
82
83 const real32 total_displacement_ = Color4i::ALPHA_OPAQUE;
84 real32 initial_alpha_ = 0.0f;
85
86 std::shared_ptr<Sprite> drawable_;
87
89 uint8 alpha_ = 0;
90};
91
92} // namespace nom
93
94#endif // include guard defined
95
virtual IActionObject::FrameState prev_frame(real32 delta_time) override
Play the action backwards in time by one time step.
virtual void pause(real32 delta_time) override
Freeze the action's internal state.
uint8 alpha_
The current alpha value of the drawable.
virtual void resume(real32 delta_time) override
Resume the internal state of the action.
FadeOutAction(const std::shared_ptr< Sprite > &drawable, real32 seconds)
Fade a sprite out to zero opacity.
virtual void rewind(real32 delta_time) override
Reset the internal state of the action back to its initial starting values.
friend class ActionTest
Allow access into our private parts for unit testing.
virtual IActionObject::FrameState next_frame(real32 delta_time) override
Play the action forward in time by one time step.
virtual void release() override
Free externally referenced resources held by the action.
virtual std::unique_ptr< IActionObject > clone() const override
Create a deep copy instance of the action.
FrameState
The update status of the action.
Base class for bitmap objects.
Definition Sprite.hpp:49
static const int16 ALPHA_OPAQUE
Definition Color4.hpp:130